User:Average/Monsters

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From Gary Gygax's Monsters Manual and Wizards of the Coast:

NPC Type Subtypes Description
Elemental
  • Air
  • Water
  • Earth
  • Fire
Vegetation
Animals
Human
Construct (man-made)
  • Magic
  • Machine
Death (negative-dimensional)
  • Undead (incl. contagions)
  • Aberrations
Diety

Outsider type Combinations

  • Fiend = Death + Construct + (Humanoid | Elemental | ?); Golems,
  • OwlBear = Avian + Mammalian
  • Ogre = Demi-god + Human
  • Giant = Diety + Human
  • Monstrous Humanoid = Humans + Aberrations
  • Zombie = Human + Undead
  • Ooze = Death + Elemental
  • Gelatenous Blob = Vegetation + Elementals + Death
  • YuanTi = Lizards + Human
  • Chuul = Aquatics + Human


  • Aberration Type
  • Animal Type
  • Construct Type
  • Dragon Type
  • Elemental Type
  • Fey Type
  • Giant Type
  • Humanoid Type
  • Magical Beast Type
  • Monstrous Humanoid Type
  • Ooze Type
  • Outsider Type
  • Plant Type
  • Undead Type
  • Contagion (formerly: Vermin) Type (virus, bacteria)

  • Gollum & goblin: related to childhood
  • Orcs: related to the scholarly classes
  • Ooze: mismanaged strength of other battles

Here's some interesting high-level NPC play.

  • Chuuls and Cthulhu can steal your character name right off the sheet. Players must erase the name and they don't get it back unless the monster allows it. Not having a name means you can't be healed from healing spells and probably a whole mess of other problems.
  • NPCs like Strahd can see through your PCs, into your players themselves. You can use the Deck or utilize things from the personal lives that only Strahd can see.
  • If Tiamat gets a turn of luck, they/it can do a TPK within a few rounds, by hitting the common origin of the bones, which the ancient Tiamat is familiar. Causes Bone Degeneration Disease (Epic feat) where hit points are halved each round. That stroke of luck depends on forces related to the whole realm and the balance therein. Presume luck, because no one should be messing with an ancient dragon with more than 3 heads. Like maybe the Red Wizards aren't as committed as you hoped. It's a very chaotic creature, but to say it is evil might be going too far -- only the gods who made it could know -- which is how it might get this special epic ability. In such an event, though, only a death saving throw could save you.
  • Beholders have some special capabilities too... what was it...?