User:Average/Healing

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The purview of clerics. Clerics use their hands to direct healing energy into the sick. That means their hands have to be free and the recipient within arms reach. One hand gives a quarter of the effect.

As healing occurs, the healers can lose their total round (total time-slots) of mana (~600pts), which gets converted into HP for the recipient (100mana=1HP), a light healing. For faster healing, the cleric can to sacrifice some of their own HP, 1HP=100mana that can be directed to the recipient. They can donate as much as they want up to their available HP.

Cleric HP will restore normally: rest, aligned food, sleep, potions.

Healing can be sold too. The player will have to decide how much they want to sell it for, and the DM will have to determine if it affects their alignment and relationship to the gods.