User:Average/Fab
One's player can have a property called FAB: the amount of order to your "aura" on a scale of 1-10. A wizard, for example, might have a magical spectral cloak, a spectral cornathaum, a wooden staff with rare crystal and fit together perfectly: big FAB. The more the wizard has conformed to their class, the more fab. A multi-classed character has to work harder for good fab, otherwise they become mutts.
A fighter whose shield is damaged and plate mail is battered has low FAB. FAB doesn't really do anything in-game (since the battered shield will lesson AC scores, etc), but is a point of conversation between out-of-game player comparisons. Something to incentivize epic character development.
XXX fix this. this should all be incorporated into CHaRisma score, such that any class can get increases to CHR by perfecting their wardrobe and equipment (craftslans, carts, toolsets, or other equipment that helps their adventures)