User:Average/DEXterity

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Dexterity is the body`s awareness and flexibility, giving the ability to maneuver around physical objects. It is distinct from Assemblage in that it specifically relates to somatic or kinesthetic performance, rather than your mind and the use of eyes.

Limberness trait (Rogue) enhances dexterity, otherwise:

+DEX: hard work towards higher goals enhances.
-DEX: being wrong on path predictions or imagination of futures that go wrong.
If 0, you bump into things towards any far destination and have a slurred tongue. Keeping upright may be a challenge and cannot learn to walk (if unknown).

Carrying many items reduces your dexerity score. Get a backpack, satchel, or a bag. Unless you want to drop it all and have to spend a round picking it up each time. Even a backpack will still reduce your DEX score by at least a point. Characters have to develop thriftiness so that they don't accumulate more than they need.

It increases as awareness of movement in the physical world increases during personal development (learning to walk, etc.).