User:Average/Abjuration
From HackerspaceWiki
Abjuration is the magic of protection. It is set through intention and the purvue of healers. Other types established by the magicians of D&D: STUB --to be moved or refactored
- Conjuration: spells to materialize objects. Requires incantation (ASM). Only mages and tree-elders use this.
- Divination: spells to reveal information (INT). Requires charm (even with inanimate objects),
- Enchantment: imbue an object with some magic or charm another being. Requires power + direction. Explorers sometimes unconsciously use this when talking with others.
- Evocation: manipulate energy for itself or to create something (DEX). Requires kinesthetic knowledge (somatic), the arena of druids.
- Illusion: alter perception and other trickery. Requires PER and a quick mind (often rogues and such).
- Necromancy: manipulate the dead or altering the power of life. Requires alignments and tacit agreements with the Dark Side (CON), mostly a druidic power,
- Transmutation: transform something. Co-created with the gods (PTY).